Counter strike go case key
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PaintKit_gs_mac10_fish_bait_Tag: Whitefish.PaintKit_gs_mac10_fish_bait: Fish scales, bones, and hooks have been hand painted in white over a black base.\n\nCatch and decease.PaintKit_cu_tec9_bamboo: A custom bamboo paint job has been applied.\n\nDon't be deceived.PaintKit_cu_awp_viper: A striking green and blue bush viper has been hand painted over a black base.\n\nAs deadly as it is beautiful.PaintKit_cu_five_seven_angry_Tag: Angry Mob.PaintKit_cu_five_seven_angry: A brightly colored paint job inspired by street art has been applied.\n\n\"Inside voices, please\".PaintKit_cu_ak47_aztec: A custom paint job of various tribal patterns has been applied.\n\nWe share the same canoe.PaintKit_sp_famas_ghost_insects_Tag: Crypsis.PaintKit_sp_famas_ghost_insects: It has been spray painted with a randomized insect pattern in autumn colors.\n\nTake a second look.CSGO_set_community_22: The Prisma Collection.CSGO_crate_key_community_22_desc: This key only opens Prisma cases.CSGO_crate_key_community_22: Prisma Case Key.Updated localization files for Bulgarian, Danish, English, Spanish - Latin America, Norwegian, Polish, Portuguese, Spanish, Thai, and Vietnamese.The following changelog has been automatically generated from GameTracking data. Improved clipping inside elevator shaft.Made boostable concrete mold by A site slightly larger.Fixed unintended boost on scaffolding on A ramp.Simplified collision model of support jack.Added usable door in mid towards bombsite B.Changed layout of back of A site, made entrance onto site a regular doorway, added half-wall in front of scaffolding.Obstructed boost from top of floodlight in back of A.Blocked runboost from T spawn to Bombsite B (will still be possible in B site configuration).Thank you to all the diligent players that continued testing Bombsite B.made it possible to jump up to B bridge from scaffold.added a door from center stairs to courtyard platform.reduced number of routes around bombsite B.Removed visual artifacts on a few image assets.Renamed workshop workbench setting to ‘Side View’.Several fixes for the ‘Clean Names’ communication setting.Choose to shuffle any number of your weapons or music kits and a random one will be equipped each map. New Loadout Shuffle feature is available in the inventory.Introducing the Prisma Case, featuring 17 community-designed weapon finishes, and the Horizon Knives in Chroma finishes as rare special items.Single shell shotguns in the middle of their reload sequence will no longer automatically continue to reload after a player holsters and deploys them.The M4A1-S now holds 25 bullets in the magazine, and has 75 in reserve.Now that players have had an opportunity to learn to love the AUG, returning the weapon to its original price of $3300.Fixed a rare bug where a C4 bomb reset trigger could reset the bomb to a position that was not on the ground.Fixed a bug that prevented C4 or enemies seen through open doors from showing up on the radar.However if another player inflicted >40 damage to the victim for the assist, the flashbang assist player will not get the callout. Players who threw the flashbang will get an assist callout in the death notice. Added flashbang assists for players who successfully flash an enemy which then gets killed by another player.The round loss bonus is still limited to mp_consecutive_loss_max multiplied by cash_team_winner_bonus_consecutive_rounds.This is enabled by default and can be controlled using the mp_consecutive_loss_aversion server setting.Teams still begin the half with a loss count of 1.Now, a win reduces the loss counter by one. Previously, a win would reset the round loss bonus.The count increases by one after every loss, and decreases by one after every win (minimum 0). Round loss bonuses are now based on the count of a team’s round losses.Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses.